![]() Anyway, what was I talking about? Ah, yes, the Elder Brain. That's a steal considering what those buggers are capable of. But he only costs one point of influence. This is why the measly Kobold almost made this list. ![]() Yes, okay, the Elder Brain from the Aberrations-half-deck is one of the most expensive cards in the game so it is to be expected that it is pretty good, right? Then again, I try to factor in the price when I assess how cool it is. ![]() Plus it's quite affordable and did I mention that the guy looks pretty rad with his fancy mask/helmet? Yeah, that's not gamebreaking or anything, but I just like cards like this that can kind of level up a bit. Not just a few meager VPs like so many other cards provide you with, no, you get *drumroll* two points of power. Because not only can you assassinate a troop (regardless of color), if you have five or more player troops in your trophy hall afterwards, you get something for it. Because the Dragonclaw is one of those cards that get better with repeated use. a Dragon Cultist becomes a Dragonclaw if they find a fancy mask/helmet, I guess? Anyway, as you might have noticed, the Dragonclaw has a pretty fancy mask/helmet, which is already really cool. Some people seem to think that they are general Dragon Cultists, but then there's also the Dragon Cultist card in the Dragons-half-deck and the guy on the picture kind of looks similar to the Dragonclaw, sans the fancy mask/helmet. I don't really know who the Dragonclaw(s) (doesn't seem to be a name, because it isn't a unique card) are and active 5E-players seem to be a bit confused by that as well, because they don't seem to be described adequately anywhere. I'm here to tell you which five minion cards from the base game and the Tyrants of the Underdark: Expansion Decks – Aberrations & Undead-expansion are the coolest. But I'm not here to argue for or against the game. despite the fact that publisher Gale Force Nine dropped this like a hot potato far quicker than would have been reasonable) and a lot of 'em feel really powerful (which at the end of the day probably evens out the power-level, because if everything is overpowered, nothing is, right?) which leads to huge, sweeping turns late in the game (which is often a source of the more frustrating aspects, because your progress can easily be undone). Because they are varied and cool (and the possibility to combine two half-decks into a full deck Smash Up-style makes for some great variability and replayability. And the main reason for that is also the main reason for some of my quibbles with the game: the deck of minions. But on the other hand, it's quite fun most of the time. It's visually problematic, (used to be) far too pricey for what it is, comes in a ridiculously oversized box, is ultimately rather shallow and vapid and gameplay can often devolve into a frustrating tug of war without any real progress. But you wouldn't believe it from me describing the game to you. I have a weird relationship with Tyrants of the Underdark. Top Five Thursday: Best minions in Tyrants of the Underdark
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